Tesser-mirror-act: There is a mirror on the wall. And in a temple devoted to Justice, the correct answer is to sentence neither, for there is not enough evidence to convict them.ĩ. If found in a temple of a god of evil or power, sentencing the youth is the answer. This puzzle can be presented in multiple locals, and the answer different in each. Now, here's where the lateral thinking part comes in. The PCs must decide which to send to the gallows. The father is well known for his cruelty and temper, but another noble, a good friend of his, vouches for his whereabouts. The youth has a strong reputation for honesty, and a sweet temper, but his only alibi is that he was asleep, alone when the crime was committed. Only two suspects remain - his servant, an honest youth which he often abused, and his father, a cruel man given to fits of rage. A the question of a murder is presented to the PCs, a young noble killed to death in his own room. (Also - running a Legend of Zelda game soon, which is translating into a need to think of puzzles, puzzles and more puzzles!).Ĩ) Justice! Or is it.? This one requires a bit of lateral thinking. I'm trying to add more of these to my games - roleplay is fun, and so are fights, but sometimes, you really need to get the brain going.